Sound will help our movie opening by building tension and setting the mood before anything major happens. Quiet background noise can make the park feel empty, and small sounds like footsteps or wind can make the scene feel more suspenseful. As the boys get closer to the strange situation, the sound can slowly change to make the audience feel something is wrong.
Me and my team discussed that we will be using a variety of sounds, including foley and diegetic sound. We already picked the royalty‑free music that will play in the beginning to avoid copyright. This first track will create a calm mood while the boys are in the car, and we chose something that feels like they are coming back from a party.
As the story starts to build suspense, the audio will slowly fade out and a darker, more unsettling track will fade in. The bag in the scene will also have its own sound that feels “attracting” to both the characters and the audience. Some of the sounds in the opening will be created through foley, like the car door opening or the sound of footsteps. The trance moment is the main part of the sound design. When a character falls into a trance, a specific sound will play so the audience knows it is happening. Each time another character gets pulled in, the attracting sound from the bag will grow stronger.
When the fourth friend arrives in the car, most of the audio will lower or fade out to show something is off. Once he notices the others are gone, the sound will slowly fade back in. When he sees their belongings on the ground next to the car, the audio will rise again to build tension and lead into the mystery.
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